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How to use LUTs in Premiere Pro and DaVinci Resolve

Conversion first, then the look: where a LUT goes in each editor, how to keep your own LUTs ready in Premiere, and how to put one look on many clips.

  • 5 min read
  • 6 chapters
  • Sources checked September 2026
Log footage gets its conversion first, then the look.

01 · Short answer

The short answer

Two lines per editor, before the details.

Where a LUT goes

TaskPremiere ProDaVinci Resolve
Conversion for log footageLumetri Color › Basic Correction › Input LUTBalance the shot on the first node
Creative lookLumetri Color › Creative › LookA node after the first one
One look on many clipsAn adjustment layer above the clipsA group, shared nodes or a copied grade

In Premiere Pro, “Browse” in the Input LUT list picks a file of your own, and LUTs in Adobe's LUTs folder show up in every project. In DaVinci Resolve, Blackmagic's DaVinci Resolve Reference Manual covers installing LUT files and the LUT menus of the Color page.

02 · Right order

Conversion LUT or creative look

Most LUT trouble comes from a look landing in the wrong place. There are two kinds, and they go in a fixed order.

Log footage looks flat on purpose. A conversion LUT — Premiere calls it an Input LUT — turns it into normal colour first. Adobe describes the Input LUT as the one that interprets flat log footage and gives you a starting point for grading.

A creative look comes after that. Adobe points out that every LUT is made for footage in a particular colour space: many looks expect normal (Rec. 709) footage. Put a look straight on log footage and it can't look the way it was meant to.

Both editors follow this order. In Premiere Pro, Basic Correction comes first — the LUT and the corrections to exposure and light — then the Creative section. In DaVinci Resolve, Blackmagic describes the first node as the one for balancing the image and the nodes after it for creative work; the image flows from left to right through them.

03 · Premiere Pro

LUTs in Premiere Pro, step by step

Everything happens in the Lumetri Color panel. The steps follow Adobe's own help pages.

Apply a LUT to a clip

  1. Step 1: Open Lumetri Color

    Select the clip on the timeline and open the Lumetri Color panel.

  2. Step 2: Log footage: set the Input LUT

    In Basic Correction, open the Input LUT list and pick a LUT, or choose “Browse” to pick a file of your own.

  3. Step 3: Add the look

    In Creative, pick a look from the Look list.

  4. Step 4: Too strong? Lower the Intensity

    In Creative, drag Intensity to the left to weaken the look, or to the right to strengthen it.

Sources: Adobe: Add Look-up Tables in Premiere (opens in a new tab) and Adobe: Apply Lumetri looks in Premiere (opens in a new tab), read September 2026. Menus can look different in your version.

Keep your LUTs ready in every project

  1. Step 1: Find Adobe's LUTs folder

    On a Mac it's ~/Library/Application Support/Adobe/Common/LUTs, on Windows C:\Users\<your user name>\AppData\Roaming\Adobe\Common\LUTs. If the folders don't exist yet, you create them — Adobe notes that this needs admin rights.

  2. Step 2: Looks go in Creative

    LUTs in a folder named Creative inside it appear under Lumetri Color › Creative › Look.

  3. Step 3: Conversions go in Technical

    LUTs in a folder named Technical appear under Basic Correction › Input LUT.

Source: Adobe: Install custom Look-up Table files in Premiere (opens in a new tab), read September 2026. Menus can look different in your version.

One look on many clips

  1. Step 1: Create an adjustment layer

    Choose File › New › Adjustment Layer and confirm the video settings with OK.

  2. Step 2: Put it above the clips

    Place it on a track above the clips it should cover — its effects apply to every clip on the tracks below.

  3. Step 3: Grade the layer, not the clips

    Apply Lumetri Color to the adjustment layer and set the look there, once for all of them.

Source: Adobe: Create adjustment layers in Premiere (opens in a new tab), read September 2026. Menus can look different in your version.

Want looks to start with?

Our editing packs include a LUTs pack. Add its files the way the steps above describe.

See the LUTs pack

04 · DaVinci Resolve

LUTs in DaVinci Resolve, step by step

In DaVinci Resolve, looks live on nodes on the Color page. The steps follow Blackmagic's own pages.

Build the grade in the right order

  1. Step 1: Balance on the first node

    Use the first node to balance the shot — Blackmagic describes it as the node usually used for image balancing.

  2. Step 2: Put the look on a later node

    Add the look on a node after it. The image passes from left to right through each node until it reaches the output.

  3. Step 3: Copy the grade to another clip

    Middle-click a clip in the film strip to copy its grade to the shot in the viewer. Or save the grade as a still and use “Apply Grade” on other shots.

  4. Step 4: Grade a whole group at once

    Select shots from the same camera, right-click and create a group: when you grade one, they all change.

  5. Step 5: Share a node across clips

    A shared node works like a normal corrector node, but it's active on several clips at the same time.

Source: Blackmagic Design: DaVinci Resolve Color (opens in a new tab), read September 2026. Menus can look different in your version.

Installing your own LUT files and the LUT menus on the Color page are described in Blackmagic's DaVinci Resolve Reference Manual. Blackmagic's product pages don't name those menus, so this guide doesn't name them either.

05 · Fit the look

Make the look fit your footage

A look can't rescue a shot, so it goes last in the chain.

Fix exposure and white balance first — in Premiere that's the rest of Basic Correction, in Resolve the first node. Then add the look, then small corrections on top.

Check skin tones after the look: they're what viewers notice first when colours drift. Keep one look per scene, so shots that belong together match.

06 · Problems

Common problems

What usually goes wrong, and where to look first.

LUT problems and what to check

ProblemWhat to check
Your LUT isn't in Premiere's listsIs it in Adobe's LUTs folder, in Creative for looks or in Technical for conversions?
The look is too strongIn Premiere, lower Creative › Intensity. Also check that the footage was converted first.
Log footage stays flat or looks wrongThe conversion is missing: set the Input LUT in Premiere, or balance on the first node in Resolve, before the look.
The look is gone on another computerLUT files live in folders on each computer. Install the same files there the same way.

Transparency

How we checked

  • Every list of steps follows Adobe's help pages or Blackmagic's DaVinci Resolve pages, named under the list with the month we read them.
  • Where a maker's page doesn't name a menu or a folder, this guide doesn't either.
  • The order of conversion and look follows Adobe's and Blackmagic's own descriptions; the tips on skin tones and scenes are common grading practice.
  • Nothing here claims a test of our own.

FAQ

Quick answers

What editors ask about LUTs in Premiere Pro and Resolve.

Want looks to start with? Our editing packs include a LUTs pack.

See the editing packs
Where do I put LUT files so Premiere Pro always lists them?

In Adobe's LUTs folder — the Mac and Windows paths are in the Premiere Pro chapter above. Looks go in a folder named Creative, conversions in one named Technical.

How do I put one look on many clips?

In Premiere Pro, grade an adjustment layer above the clips. In DaVinci Resolve, group the shots, use a shared node, or copy the grade with a middle-click in the film strip.

Can I use the same LUT file in both editors?

Check it in each. Premiere Pro installs LUT files made in other applications, and Adobe notes that a LUT is made for footage in a particular colour space — so it only looks right on that kind of footage, in any editor. For the formats DaVinci Resolve reads, see Blackmagic's manual.

Next step

Give your footage its look

The LUTs pack is one of our editing packs — take it on its own, or all four in the bundle.